Ferrus Wikia

Introduction
Ferrus: Commissar is an FPS-RPG built in Unreal Engine 4, following in the footsteps of Deus Ex and Knights of the Old Republic/Mass Effect in regards to gameplay mechanics, such as having a personal starship for travel - multiple disparate locales to freely travel to - skill and attribute based character development - and more. The story of Commissar, however, focusses on the titluar character: a commissar for the Federation. Your task is to halt an impending collapse of an entire sector of Federal space, as the Federation-Alliance war drags on with no end in sight. The player will get to experience zero gravity, hostile worlds, puzzle solving and character drama as they strive to complete their task - or rebel. The Commissariat of the Federation is not necessarily the most morally sound organization, and the player may find themselves wishing to instead align with the goals of those who would resist Federal rule, opting to go on their own, just as their forerunners did in the 23rd century. This wiki, as such, is dedicated to this project and to keep track of its development. The project can be found here on Github.

Gameplay Articles Gameplay

  User Interface   Inventory   Weapons, Projectiles and Ammo   Item List   Armor    Armor Modules    Combat </li>  Character Interaction </li>  Character Abilties/Skills/Training </li>  Exploration   The Starship   Starship Upgrades </li> </ul> </li>  Local Transportation </li>  Scavenging </li> </ul> </li>  Quests   Story Quests </li>  Side Quests </li> </ul> </li>  A.I, NPC Behavior </li> </ul>

Lore Articles World and Locales

  General Level Design </li> <li> Testing Simulation A1 </li> <li> Mining Station K-9 </li> <li> Agri World A-64 </li> <li> Industrial World Taurus IV </li> <li> Hab World Taurus VIII </li> <li> Federal Command Station </li> <li> Ceti V </li> <li> Tau II Research Orbital </li></ul> Story Characters  Events  Organisations Development Articles How this is developed Commit Register  Inventory Architecture  Item Architecture

<ul> <li> Dynamic World Props </li> <li> Inventory Items <ul> <li> Wieldable <ul> <li> Ranged Weapons </li> </ul></li> <li> Consumable </li> <li> Wearable </li></ul></li></ul> Projectiles <ul> <li> Projectile Modes </li> <li> Ballistic Straight </li> <li> Ballistic Arcing </li> <li> Wave </li> <li> Line </li> </ul> Character Architecture UI Architecture Game World Architecture

<ul> <li> Static World Props </li></ul> AI Architecture

Released:
None

Upcoming:
None

Planned:

 * Essence (In early development)
 * Explorer (Sketching phase)
 * Extermination (Sketching phase)

Latest activity
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