Character Interaction

Character interaction is divided into 4 main categories: However, only Dialogue will be discussed here, as the other 3 have their own articles that elaborate on them.
 * Combat
 * Dialogue
 * Environmental interaction
 * RPG interaction

Premise
The conversation system in Ferrus: Commissar operates under the key assumption that there is minimal or no voice acting - in the same vein as with The Elder Scrolls III: Morrowind, where the majority of dialogue was done in a text box. The image below demonstrates the dialogue box in a nutshell.

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