Wieldable

CommissarWieldableItem.cpp/.h, ACommissarWieldableItem
The Wieldable item class is derived from ACommissarItem and is the parent class for weapons and anything else the player can hold in their hands. This article details the variables, functions and intended use of the class. It will also include notes on attributes/methods inherited from ACommissarItem.

Usage: This class is intended to be used to subclass blueprints, which alter UProperties to create the specific item needed. This ensures that any physics applied to weapons will maintain consistency, as weapon physics specifically are also effected by the projectile.

Function: The ACommissarWieldableItem class takes care of:  Checking whether or not it can be fired Where/how to spawn the projectile Projectile/consumable switching Projectile spawn mode switching/Consumable usage mode switching 

URPOPERTY List 

Variables Public Variables 

Private Variables 

Protected Variables </ul>

Methods Public Methods </ul>

Private Methods </ul>

Protected Methods </ul>