The Starship

At the start of the game, the player is given a civilian freighter as their personal mobile base. At base, it comes with: A fairly large ship, the player uses this to get to their destinations either by landing, docking or latching to a spot.
 * Pilot's cabin
 * Star map
 * Piloting suite
 * Communication's Panel
 * Living cabin (sleeping, eating, news station)
 * Bed
 * Cooking suite
 * Personal computer
 * Research & Engineering lab
 * Fabricator Unit
 * 3D Scanner
 * Terminal
 * Cargo bay
 * Cargo racks
 * Equipment storage
 * Rig station
 * Weapon's locker
 * Ammo lockers
 * Medical supply storage
 * Airlock
 * Engine control room
 * Fuel pumps
 * Power generators
 * Routing units
 * Engine termial
 * Weapon control room
 * Power generators
 * Weapon control terminal
 * EWS control terminal

Ship specifications
The starship, a Comet class light freighter, is an older, but very common design used by independent traders and mercenaries. As such, it comes stocked with a variety of combat equipment and support systems.

Weapons
The Comet is equipped with a pair of Gimbal mounted fusion turrets, one on the top and one on the bottom. These each fire two shots every 3 seconds at maximum power, and are effective up to 1000 meters. The player can choose to upgrade these, or mount additional weapons. Space combat is planned for a later date.

Defenses
The Comet has no shielding, but it makes up for it by being heavily armored with reflective and ablative plating, rendering it highly resistant to energy based weaponry. Kinetics will still cause significant damage if the shots are placed precisely, but the ships strong and well designed frame will allow it to withstand rapid impacts. On the sides it possesses a pair of chaff launchers so as to deal with hostile targeting systems and guided projectiles.

Electronic Warfare Suite
Each ship in Ferrus: Commissar comes equipped with an EWS, intended to diminish the enemies' ability to hit the ship in the absence of shielding. In most cases, this is enough to stave off opportunistic pirates as long as the pilot can get to a safe distance. It is automatically activated by the ship, and works in concert with the ships weapons systems to amplify the Comets defensive capabilities.